The Mineplex font for containing 5x5 pixel ASCII characters. More...
The Mineplex font for containing 5x5 pixel ASCII characters.
The font has a character representation for all ASCII characters from 0x20 (Space) to 0x7E (~).
Files | |
| file | mineplex.h |
| Interface definition to access the Mineplex font. | |
Macros | |
| #define | MINEPLEX_CHAR_W (5U) |
| The width of a single character in pixel. | |
| #define | MINEPLEX_CHAR_H (5U) |
| The height of a single character in pixel. | |
Functions | |
| const uint8_t * | mineplex_char (char c) |
| Get the Mineplex representation of a given ASCII character. | |
| #define MINEPLEX_CHAR_H (5U) |
The height of a single character in pixel.
Definition at line 41 of file mineplex.h.
| #define MINEPLEX_CHAR_W (5U) |
The width of a single character in pixel.
Definition at line 36 of file mineplex.h.
| const uint8_t * mineplex_char | ( | char | c | ) |
Get the Mineplex representation of a given ASCII character.
The function returns the pointer to a 5 byte pointer containing the Mineplex representation of the given ASCII character. The Mineplex character is encoded row wise from top to bottom using the least significant 5 bit, where byte 0, bit 0 is the top left pixel of the encoded character. The character is therefore stored mirrored, as shown in the example below for the character "F":
| [in] | c | character to translate |
| Requested Char | For valid ASCII input characters |
| Space | For invalid input values |