Struct embedded_graphics::primitives::circle::Circle

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pub struct Circle {
    pub center: Point,
    pub radius: u32,
}
Expand description

Circle primitive

§Examples

The macro examples make for more concise code.

§Create some circles with different styles

use embedded_graphics::{
    pixelcolor::Rgb565,
    prelude::*,
    primitives::Circle,
    style::{PrimitiveStyle, PrimitiveStyleBuilder},
};

// Circle with 1 pixel wide white stroke centered around (10, 20) with a radius of 30
Circle::new(Point::new(10, 20), 30)
    .into_styled(PrimitiveStyle::with_stroke(Rgb565::WHITE, 1))
    .draw(&mut display)?;

// Circle with styled stroke and fill centered around (50, 20) with a radius of 30
let style = PrimitiveStyleBuilder::new()
    .stroke_color(Rgb565::RED)
    .stroke_width(3)
    .fill_color(Rgb565::GREEN)
    .build();

Circle::new(Point::new(50, 20), 30)
    .into_styled(style)
    .draw(&mut display)?;

// Circle with blue fill and no stroke with a translation applied
Circle::new(Point::new(10, 20), 30)
    .translate(Point::new(65, 35))
    .into_styled(PrimitiveStyle::with_fill(Rgb565::BLUE))
    .draw(&mut display)?;

Fields§

§center: Point

Center point of circle

§radius: u32

Radius of the circle

Implementations§

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impl Circle

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pub const fn new(center: Point, radius: u32) -> Self

Create a new circle centered around a given point with a specific radius

Trait Implementations§

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impl Clone for Circle

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fn clone(&self) -> Circle

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Circle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Circle

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fn default() -> Circle

Returns the “default value” for a type. Read more
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impl Dimensions for Circle

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fn top_left(&self) -> Point

Get the top left corner of the bounding box for an object
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fn bottom_right(&self) -> Point

Get the bottom right corner of the bounding box for an object
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fn size(&self) -> Size

Get the width and height for an object
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impl Hash for Circle

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for Circle

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fn cmp(&self, other: &Circle) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for Circle

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fn eq(&self, other: &Circle) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for Circle

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fn partial_cmp(&self, other: &Circle) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Primitive for Circle

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fn into_styled<C>( self, style: PrimitiveStyle<C>, ) -> Styled<Self, PrimitiveStyle<C>>
where C: PixelColor, Self: Sized,

Converts this primitive into a Styled.
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impl Transform for Circle

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fn translate(&self, by: Point) -> Self

Translate the circle center from its current position to a new position by (x, y) pixels, returning a new Circle. For a mutating transform, see translate_mut.

let circle = Circle::new(Point::new(5, 10), 10);
let moved = circle.translate(Point::new(10, 10));

assert_eq!(moved.center, Point::new(15, 20));
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fn translate_mut(&mut self, by: Point) -> &mut Self

Translate the circle center from its current position to a new position by (x, y) pixels.

let mut circle = Circle::new(Point::new(5, 10), 10);
circle.translate_mut(Point::new(10, 10));

assert_eq!(circle.center, Point::new(15, 20));
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impl Copy for Circle

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impl Eq for Circle

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impl StructuralPartialEq for Circle

Auto Trait Implementations§

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impl Freeze for Circle

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impl RefUnwindSafe for Circle

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impl Send for Circle

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impl Sync for Circle

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impl Unpin for Circle

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impl UnwindSafe for Circle

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.

Layout§

Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.

Size: 12 bytes