embedded_graphics/primitives/circle.rs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377
//! The circle primitive
use crate::{
drawable::{Drawable, Pixel},
geometry::{Dimensions, Point, Size},
pixelcolor::PixelColor,
primitives::{Primitive, Styled},
style::PrimitiveStyle,
transform::Transform,
DrawTarget,
};
/// Circle primitive
///
/// # Examples
///
/// The [macro examples](../../macro.egcircle.html) make for more concise code.
///
/// ## Create some circles with different styles
///
/// ```rust
/// use embedded_graphics::{
/// pixelcolor::Rgb565,
/// prelude::*,
/// primitives::Circle,
/// style::{PrimitiveStyle, PrimitiveStyleBuilder},
/// };
/// # use embedded_graphics::mock_display::MockDisplay;
/// # let mut display = MockDisplay::default();
///
/// // Circle with 1 pixel wide white stroke centered around (10, 20) with a radius of 30
/// Circle::new(Point::new(10, 20), 30)
/// .into_styled(PrimitiveStyle::with_stroke(Rgb565::WHITE, 1))
/// .draw(&mut display)?;
///
/// // Circle with styled stroke and fill centered around (50, 20) with a radius of 30
/// let style = PrimitiveStyleBuilder::new()
/// .stroke_color(Rgb565::RED)
/// .stroke_width(3)
/// .fill_color(Rgb565::GREEN)
/// .build();
///
/// Circle::new(Point::new(50, 20), 30)
/// .into_styled(style)
/// .draw(&mut display)?;
///
/// // Circle with blue fill and no stroke with a translation applied
/// Circle::new(Point::new(10, 20), 30)
/// .translate(Point::new(65, 35))
/// .into_styled(PrimitiveStyle::with_fill(Rgb565::BLUE))
/// .draw(&mut display)?;
/// # Ok::<(), core::convert::Infallible>(())
/// ```
#[derive(Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash, Debug, Default)]
pub struct Circle {
/// Center point of circle
pub center: Point,
/// Radius of the circle
pub radius: u32,
}
impl Circle {
/// Create a new circle centered around a given point with a specific radius
pub const fn new(center: Point, radius: u32) -> Self {
Circle { center, radius }
}
}
impl Primitive for Circle {}
impl Dimensions for Circle {
fn top_left(&self) -> Point {
let radius_coord = Point::new(self.radius as i32, self.radius as i32);
self.center - radius_coord
}
fn bottom_right(&self) -> Point {
self.top_left() + self.size()
}
fn size(&self) -> Size {
Size::new(self.radius * 2, self.radius * 2)
}
}
impl Transform for Circle {
/// Translate the circle center from its current position to a new position by (x, y) pixels,
/// returning a new `Circle`. For a mutating transform, see `translate_mut`.
///
/// ```
/// # use embedded_graphics::primitives::Circle;
/// # use embedded_graphics::prelude::*;
/// let circle = Circle::new(Point::new(5, 10), 10);
/// let moved = circle.translate(Point::new(10, 10));
///
/// assert_eq!(moved.center, Point::new(15, 20));
/// ```
fn translate(&self, by: Point) -> Self {
Self {
center: self.center + by,
..*self
}
}
/// Translate the circle center from its current position to a new position by (x, y) pixels.
///
/// ```
/// # use embedded_graphics::primitives::Circle;
/// # use embedded_graphics::prelude::*;
/// let mut circle = Circle::new(Point::new(5, 10), 10);
/// circle.translate_mut(Point::new(10, 10));
///
/// assert_eq!(circle.center, Point::new(15, 20));
/// ```
fn translate_mut(&mut self, by: Point) -> &mut Self {
self.center += by;
self
}
}
/// Pixel iterator for each pixel in the circle border
#[derive(Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash, Debug)]
pub struct StyledCircleIterator<C: PixelColor> {
center: Point,
radius: u32,
style: PrimitiveStyle<C>,
p: Point,
outer_threshold: i32,
inner_threshold: i32,
}
impl<C> Iterator for StyledCircleIterator<C>
where
C: PixelColor,
{
type Item = Pixel<C>;
// https://stackoverflow.com/a/1237519/383609
// https://stackoverflow.com/questions/1201200/fast-algorithm-for-drawing-filled-circles#comment80182898_1237519
fn next(&mut self) -> Option<Self::Item> {
// If the fill and stroke colors are `None`, treat entire object as transparent and exit
// early.
if self.style.stroke_color.is_none() && self.style.fill_color.is_none() {
return None;
}
loop {
let len = (2 * self.p.x).pow(2) + (2 * self.p.y).pow(2);
let color = if len < self.inner_threshold {
self.style.fill_color
} else if len < self.outer_threshold {
// Use fill_color if no stroke_color was set
self.style.stroke_color.or(self.style.fill_color)
} else {
None
};
let item = color.map(|c| Pixel(self.center + self.p, c));
self.p.x += 1;
if self.p.x > self.radius as i32 {
self.p.x = -(self.radius as i32);
self.p.y += 1;
}
if self.p.y > self.radius as i32 {
break None;
}
if item.is_some() {
break item;
}
}
}
}
impl<'a, C: 'a> Drawable<C> for &Styled<Circle, PrimitiveStyle<C>>
where
C: PixelColor,
{
fn draw<D: DrawTarget<C>>(self, display: &mut D) -> Result<(), D::Error> {
display.draw_circle(self)
}
}
fn radius_to_threshold(radius: i32) -> i32 {
if radius == 1 {
// Special case for small circles. This kludge removes the top-left pixel and leaves the
// circle as a `+` shape.
5
} else {
4 * (radius.pow(2) + radius) + 1
}
}
impl<'a, C> IntoIterator for &'a Styled<Circle, PrimitiveStyle<C>>
where
C: PixelColor,
{
type Item = Pixel<C>;
type IntoIter = StyledCircleIterator<C>;
fn into_iter(self) -> Self::IntoIter {
let top_left = Point::new(
-(self.primitive.radius as i32),
-(self.primitive.radius as i32),
);
let inner_radius = self.primitive.radius as i32 - self.style.stroke_width_i32();
let outer_radius = self.primitive.radius as i32;
let inner_threshold = radius_to_threshold(inner_radius);
let outer_threshold = radius_to_threshold(outer_radius);
StyledCircleIterator {
center: self.primitive.center,
radius: self.primitive.radius,
style: self.style,
p: top_left,
outer_threshold,
inner_threshold,
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::{mock_display::MockDisplay, pixelcolor::BinaryColor, style::PrimitiveStyleBuilder};
#[test]
fn stroke_width_doesnt_affect_fill() -> Result<(), core::convert::Infallible> {
let mut expected = MockDisplay::new();
let mut style = PrimitiveStyle::with_fill(BinaryColor::On);
Circle::new(Point::new(5, 5), 4)
.into_styled(style)
.draw(&mut expected)?;
let mut with_stroke_width = MockDisplay::new();
style.stroke_width = 1;
Circle::new(Point::new(5, 5), 4)
.into_styled(style)
.draw(&mut with_stroke_width)?;
assert_eq!(expected, with_stroke_width);
Ok(())
}
// Check that tiny circles render as a "+" shape with a hole in the center
#[test]
fn tiny_circle() -> Result<(), core::convert::Infallible> {
let mut display = MockDisplay::new();
Circle::new(Point::new(1, 1), 1)
.into_styled(PrimitiveStyle::with_stroke(BinaryColor::On, 1))
.draw(&mut display)?;
#[rustfmt::skip]
assert_eq!(
display,
MockDisplay::from_pattern(&[
" # ",
"# #",
" # "
])
);
Ok(())
}
// Check that tiny filled circle render as a "+" shape with NO hole in the center
#[test]
fn tiny_circle_filled() -> Result<(), core::convert::Infallible> {
let mut display = MockDisplay::new();
Circle::new(Point::new(1, 1), 1)
.into_styled(PrimitiveStyle::with_fill(BinaryColor::On))
.draw(&mut display)?;
#[rustfmt::skip]
assert_eq!(
display,
MockDisplay::from_pattern(&[
" # ",
"###",
" # "
])
);
Ok(())
}
/// Test for issue #143
#[test]
fn issue_143_stroke_and_fill() {
for size in 0..10 {
let circle_no_stroke: Styled<Circle, PrimitiveStyle<BinaryColor>> =
Circle::new(Point::new(10, 16), size)
.into_styled(PrimitiveStyle::with_fill(BinaryColor::On));
let style = PrimitiveStyleBuilder::new()
.fill_color(BinaryColor::On)
.stroke_color(BinaryColor::On)
.stroke_width(1)
.build();
let circle_stroke: Styled<Circle, PrimitiveStyle<BinaryColor>> =
Circle::new(Point::new(10, 16), size).into_styled(style);
assert_eq!(
circle_stroke.size(),
circle_no_stroke.size(),
"Filled and unfilled circle iters are unequal for radius {}",
size
);
assert!(
circle_no_stroke.into_iter().eq(circle_stroke.into_iter()),
"Filled and unfilled circle iters are unequal for radius {}",
size
);
}
}
#[test]
fn negative_dimensions() {
let circle = Circle::new(Point::new(-10, -10), 5);
assert_eq!(circle.top_left(), Point::new(-15, -15));
assert_eq!(circle.bottom_right(), Point::new(-5, -5));
assert_eq!(circle.size(), Size::new(10, 10));
}
#[test]
fn dimensions() {
let circle = Circle::new(Point::new(10, 20), 5);
assert_eq!(circle.top_left(), Point::new(5, 15));
assert_eq!(circle.bottom_right(), Point::new(15, 25));
assert_eq!(circle.size(), Size::new(10, 10));
}
#[test]
fn large_radius() {
let circle = Circle::new(Point::new(5, 5), 10);
assert_eq!(circle.top_left(), Point::new(-5, -5));
assert_eq!(circle.bottom_right(), Point::new(15, 15));
assert_eq!(circle.size(), Size::new(20, 20));
}
#[test]
fn transparent_border() {
let circle: Styled<Circle, PrimitiveStyle<BinaryColor>> = Circle::new(Point::new(5, 5), 10)
.into_styled(PrimitiveStyle::with_fill(BinaryColor::On));
assert!(circle.into_iter().count() > 0);
}
#[test]
fn it_handles_negative_coordinates() {
let positive = Circle::new(Point::new(10, 10), 5)
.into_styled(PrimitiveStyle::with_stroke(BinaryColor::On, 1))
.into_iter();
let negative = Circle::new(Point::new(-10, -10), 5)
.into_styled(PrimitiveStyle::with_stroke(BinaryColor::On, 1))
.into_iter();
assert!(negative.into_iter().eq(positive
.into_iter()
.map(|Pixel(p, c)| Pixel(p - Point::new(20, 20), c))));
}
}