Nanocoap Sock

Synchronous sock based messaging with nanocoap. More...

Detailed Description

Synchronous sock based messaging with nanocoap.

nanocoap sock uses the nanocoap CoAP library to provide a synchronous interface to RIOT's sock networking API to read and write CoAP messages. For a server, nanocoap sock accepts a list of resource paths with callbacks for writing the response. For a client, nanocoap sock provides a function to send a request and waits for the server response.

Server Operation

See the nanocoap_server example, which is built on the nanocoap_server() function. A server must define an array of coap_resource_t resources for which it responds. See the declarations of coap_resources and coap_resources_numof. The array contents must be ordered by the resource path, specifically the ASCII encoding of the path characters (digit and capital precede lower case). Also see Server path matching in the base nanocoap documentation.

nanocoap itself provides the COAP_WELL_KNOWN_CORE_DEFAULT_HANDLER entry for /.well-known/core.

Handler functions

For each resource, you must implement a coap_handler_t handler function. nanocoap provides functions to help implement the handler. If the handler is called via nanocoap_server(), the response buffer provided to the handler reuses the buffer for the request. So, your handler must read the request thoroughly before writing the response.

To read the request, use the functions in the Header and Options Read sections of the nanocoap documentation. If the pkt payload_len attribute is a positive value, start to read it at the payload pointer attribute.

If a response does not require specific CoAP options, use coap_reply_simple(). If there is a payload, it writes a Content-Format option with the provided value.

For a response with additional CoAP options, start by calling coap_build_reply(). Then use the Buffer API to write the rest of the response. See the instructions in the section Write Options and Payload below.

Client Operation

Follow the instructions in the section Write Options and Payload below.

To send the message and await the response, see nanocoap_request() as well as nanocoap_get(), which additionally copies the response payload to a user supplied buffer. Finally, read the response as described above in the server Handler functions section for reading a request.

Write Options and Payload

For both server responses and client requests, CoAP uses an Option mechanism to encode message metadata that is not required for each message. For example, the resource URI path is required only for a request, and is encoded as the Uri-Path option.

nanocoap sock uses the nanocoap Buffer API for options. The caller must provide the last option number written as well as the buffer position. The caller is primarily responsible for tracking and managing the space remaining in the buffer.

Before starting, ensure the CoAP header has been initialized with coap_build_hdr(). For a response, coap_build_reply() includes a call to coap_build_hdr(). Use the returned length to track the next position in the buffer to write and remaining length.

Next, use the functions in the Options Write Buffer API section of nanocoap to write each option. These functions require the position in the buffer to start writing, and return the number of bytes written.

You must ensure the buffer has enough space remaining to write each option. The API does not verify the safety of writing an option.

If there is a payload, append a payload marker (0xFF). Then write the payload to within the maximum length remaining in the buffer.

Create a Block-wise Response (Block2)

Block-wise is a CoAP extension (RFC 7959) to divide a large payload across multiple physical packets. This section describes how to write a block-wise payload for a response, and is known as Block2. (Block1 is for a block-wise payload in a request.) See _riot_board_handler() in the nanocoap_server example for an example handler implementation.

Start with coap_block2_init() to read the client request and initialize a coap_slicer_t struct with the size and location for this slice of the overall payload. Then write the block2 option in the response with coap_opt_put_block2(). The option includes an indicator ("more") that a slice completes the overall payload transfer. You may not know the value for more at this point, but you must initialize the space in the packet for the option before writing the payload. The option is rewritten later.

Next, use the coap_blockwise_put_xxx() functions to write the payload content. These functions use the coap_block_slicer_t to enable or disable actually writing the content, depending on the current position within the overall payload transfer.

Finally, use the convenience function coap_block2_build_reply(), which finalizes the packet and calls coap_block2_finish() internally to update the block2 option.


file  nanocoap_sock.h
 nanocoap high-level API


int nanocoap_server (sock_udp_ep_t *local, uint8_t *buf, size_t bufsize)
 Start a nanocoap server instance. More...
ssize_t nanocoap_get (sock_udp_ep_t *remote, const char *path, uint8_t *buf, size_t len)
 Simple synchronous CoAP (confirmable) get. More...
ssize_t nanocoap_request (coap_pkt_t *pkt, sock_udp_ep_t *local, sock_udp_ep_t *remote, size_t len)
 Simple synchronous CoAP request. More...

Function Documentation

◆ nanocoap_get()

ssize_t nanocoap_get ( sock_udp_ep_t remote,
const char *  path,
uint8_t *  buf,
size_t  len 

Simple synchronous CoAP (confirmable) get.

[in]remoteremote UDP endpoint
[in]pathremote path
[out]bufbuffer to write response to
[in]lenlength of buffer
length of response payload on success
<0 on error

◆ nanocoap_request()

ssize_t nanocoap_request ( coap_pkt_t pkt,
sock_udp_ep_t local,
sock_udp_ep_t remote,
size_t  len 

Simple synchronous CoAP request.

[in,out]pktPacket struct containing the request. Is reused for the response
[in]localLocal UDP endpoint, may be NULL
[in]remoteremote UDP endpoint
[in]lenTotal length of the buffer associated with the request
length of response on success
<0 on error

◆ nanocoap_server()

int nanocoap_server ( sock_udp_ep_t local,
uint8_t *  buf,
size_t  bufsize 

Start a nanocoap server instance.

This function only returns if there's an error binding to local, or if receiving of UDP packets fails.

[in]locallocal UDP endpoint to bind to
[in]bufinput buffer to use
[in]bufsizesize of buf
-1 on error